Bouquet Day
It’s your first day working at a small flower shop.
The manager gives you a quick rundown — how to pick flowers, how to arrange them, how not to ruin an order.
Sounds easy, right?
Each customer brings a specific request: a bouquet with the right flowers, in the right amounts. You pick flowers from the stand, place them into the vase, adjust mistakes, and complete the order before sending it off.
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | goodguynoone |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Cozy, Cute, Indie, Pixel Art |
| Content | No generative AI was used |





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Dev - log #15 - 04/20:
- Finishing touches - small but in everything
- Added soundtracks to main menu and game scene
- Fix minor bug in tutorial. again...
Dev - log #14 - 04/19:
Almost done
- Add some small details to main scene.
- Fixed few bugs with tutorial
- Finished with UI
Dev - log #13 - 04/18:
More more more fixing and nitpicking
- Expanded tutorial
- Redrew a few sprites
Dev - log #12 - 04/14-16:
- Minor fixes
- Polishing core loop, assets, buttons
- Started adding animation and sound effects
Dev - log #11 - 04/13:
Light work day :)
- Minor improvements of core loop
- Start adding animations to main scene.
- Added some sound effects
Dev - log #10 - 04/12:
Big day: a lot of things were done today.
- Finished all pots with flowers.
- Finished with the main scene sprites: table, vase, shelf, background.
- Created a tutorial.
- Tweaked a lot of things with a core mechanics
Dev - log #9 - 04/11:
Getting there.
- Worked on the environment of the main room. Drew shelves where flowers in the pots will be standing. Will be needed that for later - from these pots, the player will picking flowers to make a bouquet.
- Minor changes on vase layout, so that it will form somewhat of a real looking bouquet.
Dev - log #8 - 04/10:
- Continue to draw art.
- Today was all about the environment and not flowers. Draw two people and a main table where a vase will be standing
Dev - log #7 - 04/09:
Day of art creation.
- Draw all the flowers, at least some sort of decent versions.
- Draw pots for flowers
- Draw flowers in a pots
- Started to think about how to adapt flower overlay so that the bouquet will look good with different types of flowers
Dev - log #6 - 04/08:
- Started working on the art. This will be the most difficult task for me. The amount of art needed for a game, even for a small game for jams is enormous.
- Created a draft list of everything that needs to be drawn.
- Draw a first version of all the variations of flowers and some pots for them
Dev - log #5 - 04/07:
- Added two more flowers
- Added missed logic - deleting flower from a vase and clear all vase
Dev - log #4 - 04/06:
Finished with core game logic/flow:
- Created a receipt/order creation based purely on randomness and flower availability.
- Created a validation logic between the order and a completed bouquet in vase.
- Added placeholder for tulip.
- Decided on changing the main resolution for the game to 640x360 to make picked flowers stand out from the rest of the scene. Flowers now will be in 32x72.
Dev - log #3 - 04/05:
- Created a repo for the project and started creating main scenes in the project.
- Created the first flower as a placeholder. The main idea behind the game at this point is: a flower shop where the customer brings a receipt (order) and you need to create a bouquet with the respective flowers.
- Created a simple animation after picking flowers. Implemented storing logic on the vase. Before submiting order to a customer
Core loop:
Customer → order (recipe) → pick flowers → place in vase → submit → validate → next customer
Dev - log #2 - 04/04:
Prepared project folders, added some more information/refs to miro board, added timeline of what needs to be done.
Dev - log #1 - 03/30:
Preparing for a game jam beforehand as i dont have much experience in development and especially in pixel art.
Created a miro board with already created assets that I can use for this jam. Added some refs.
Write a first version of a game/idea.